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Path of Exile Duelist Guide- The Facebreaker Build - Hd voice
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Path of Exile Duelist Guide- The Facebreaker Build - Hd voice
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Path of Exile Duelist Guide- The Facebreaker Build - Hd voice
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Path of Exile Duelist Guide- The Facebreaker Build - Hd voice
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cj7blog.blogspot.com - Hello fellow exiles! I just want to share to you a very fun build for Duelist in Path of Exile. I'm not the original owner of this build but I am currently following it and man, it's really good and I think it will be very suitable for all Duelist out there.
Oh by the way, the build was created by KorgothBG and I really thank him for making my life easy in Path of Exile. With this build, I can destroy bosses in minutes and I can farm faster than other Duelist out there (IMO). If you want to check out the detailed guide, then you might want to visit this link http://pathofexile.com/forum/view-thread/445390 later.
The build focuses on using a Facebreaker Gloves. Here's a basic knowledge on the Facebreaker Strapped Mitts made by Korgoth:
Now what the hell are the Facebreaker gloves?
The Facebreaker Strapped Mitts are unique gloves which provide a huge physical damage boost to your unarmed attacks. Because of them it is possible to create a powerful character who has no weapon and uses only his bare fists! There are two versions of Facebreaker gloves - the legacy and the new versions. The legacy version of the gloves is more powerful but can no longer drop, they only exist in the permanent leagues( standard and hardcore ) and you can get them only by trading with a player who wants to sell them. The new version of the gloves provides less damage ( 600%-800% instead of the 800%-1000% of the legacy ones ) and you can get them as a monster drop in all leagues.
Which attack skills are usable with the Facebreaker gloves?
Not all attacks are usable while you are unarmed. Currently there are six attacks that you can use without holding any weapon : Dominating Blow, Infernal Blow, Cyclone, Frenzy, Shield Charge and Elemental Hit. The Riposte and Reckoning conter-attack skills are also usable I'll explain everything about those skills later except for the Elemental hit. The Facebreaker Gloves give huge physical damage boost, unfortunately Elemental Hit deals only elemental damage and because of that the Facebreakers have absolutely no effect on that attack skill.
How to increase my damage?
There are several ways to increase your damage while using the Facebreaker gloves.
Support gems
The support gems linked to your attack skill. I'll talk more about these later .
Flat physical damage
Flat physical damage from your gear. This is your main damage source. Some uniques give flat physical damage ( like the Meginord's Girdle Heavy Belt ). The rare rings and amulets can also have flat physical damage mod. You want to get as much flat physical damage from your gear as possible! For an example a simple normal(white) iron ring which gives 1-4 physical damage combined with 1000% Facebreaker gloves actually gives 10-40 physical damage! And that's with the gloves only, now add your attack skill, support gems, passive skill tree etc. etc. you've got the idea.
+X% increased physical damage
X% increased physical damage ( from your skill tree, from your strength or from gear ) will also boost your damage. But it's not nearly as effective as the flat physical damage. The unique items that will give you % physical damage are not worth it at all compared to other possible items instead of them. Getting extra X% physical damag from the passive skill tree is worth it as long as you don't sacrifice your defenses.
Attack speed
Attack speed is also a very important thing when it comes to damage. More attack speed means more hits per seconds and that means more damage per second. The main way to increase your unarmed attack speed is with support skill gems, but there are also some nice passives. Gear pieces can have bonus attack speed aswell( but that's definitely not a very important part of your gear ). The base attack speed of your unarmed attacks is 1.2 attacks per second.
Hatred aura
Another thing that will greatly increase your damage is the Hatred aura. It adds x% of your Physical Damage as Cold Damage. Keep in mind that this is extra damage. So if you deal 100 physical damage with Hatred you gain 30% extra damage as cold in the end you'll deal 130 damage ( 100 physical and 30 cold )
Herald of Ash
An awesome buff which adds x% of your Physical Damage as Fire Damage. Keep in mind that this is extra damage. So if you deal 100 physical damage with Herald of Ash you gain 15% extra damage as fire in the end you'll deal 115 damage ( 100 physical and 15 fire ).
Counter-attack skills
The counter-attack skills deal very good amounts of damage when you block/take hits. And you don't even need to link them to many support gems in order for them to be useful. The damage from these skills can be reflected by your enemies.
Curses
Curses can also increase your damage by debuffing your enemies. I'll talk more about these later.
Anything else about the Facebreaker gloves that i need to know ?
Critical Strike
The Facebreaker gloves have 60% increased Global Critical Strike Multiplier but keep in mind that unarmed attacks have 0% base critical chance. That means that your attacks will have 0% chance to crit and increased crit chance passives/mods/gems won't have any effect because .. well... they will be multiplied by the base 0% chance .. and the end result is still 0%. Note that this applies only to your attacks! If you cast spells while wearing facebreakers those spells can crit. The explosions of the Infernal Blow attack can also crit because they have a base crit chance of 7% and they are not considered an attack. So the infernal blow attacks can't crit but the explosions can. An interesting fact is that your attacks can actually crit if you first curse your enemies with Assassin's Mark. The curse makes your enemies to have an additional x% Chance to receive a Critical Strike. Example: your unarmed attack base crit chance (0%) + the additional x% Chance to receive a Critical Strike(9% at level 20) = 9% chance to crit. Unfortunately this 9% crit chance can only be increased by +X% Increased effect of your curses. So in the end you can't really get good enough crit chance to justify the absence of Resolute Technique from your build!
Weapon Elemental Damage
Keep in mind that all sorts of weapon elemental damage won't affect your unarmed damage. That includes Weapon Elemental Damage support gem, +X% Weapon Elemental Damage from your gear, +X% Weapon Elemental Damage from passive skill points, the passive skills Lava Leash, Ice Bite and Arcing Blows.
Elemental Damage
+X% increased fire/cold/lightning damage will increase your fire/cold/lightning damage. Spending points for such passives is a waste tho. The main way to get elemental damage unrelated diectly to your physical damage ( i.e. Hatred, the fire portion of your damage with Infernal Blow ) is by flat fire/cold/lightning damage from your gear or from the Wrath and Anger auras. But unlike your flat physical damage , your flat elemental damage is not increased by your Facebreaker gloves. Also the one most awesome support gem related to elemental damage (Weapon Elemental Damage support gem) is not usable with unarmed attacks. Furthermore you can't use Weapon Elemental Damage at all ... So trying to make an elemental damage build with Facebreaker gloves is pure madness... you'll do better if you just use any other pair of gloves because the Facebreakers won't give you anything. I'll mention it again - that's why Elemental Hit is usable but useless with unarmed attacks.
Quivers
You can use a quiver while you are unarmed and you will get the bonuses from the quiver like resistances, life and even flat physical damage if it has any. So potentially you can get more damage if you use a quiver instead of a shield, but remember what you are sacrificing - block chance. And trust me block chance is something that you DON'T want to sacrifice! If you want to use a quiver instead of a shield go ahead, but don't say i didn't warn you!
I want to use mana for my attacks! How to achieve that?
In order to achieve that you'll need mana leech from your rings and/or amulet ( the more the better.. but even 1% can be enough ) enough physical damage dealt and possibly some mana regeneration from your tree ( i.e. Mana Flows passive skill ) and/or from your gear. Keep in mind that mana regeneration affects the amount of mana leeched. Only Infernal Blow and Frenzy are usable without Blood Magic because of their low mana cost. Note that being able to attack without Blood Magic support gem and still run one 60% and one 40% or even two 60% mana reservation auras is not an easy task but it can be done!
Now that you know how cool a Facebreaker Gloves is, let's now know the basic active skills and their support skill gems suitable for this item. I will just make this quick and short. So if you want to see the detailed guide, once again, visit this link http://pathofexile.com/forum/view-thread/445390 later.
Infernal Blow is an awesome attack that will explode your enemies when you kill them. The explosions deal 25% of the monsters life as fire damage. With the Melee Splash support gem you'll explode all enemies affected by your attacks resulting into awesome bloody clouds of exploding body parts. Killing and exploding whole packs of monsters becomes a very easy task because of the chain effect of the Infernal Blow and Melee Splash - you kill a monster while damaging all monsters around it, it explodes and deals damage to the already damaged monsters, they die from the explosion of your primary target and they also explode because you were hitting them with your splash damage. Bloody beautiful!
The Quality of the Infernal Blow (+1% increased Area of Effect radius for each 1% quality) will affect the explosion's radius as well as the splash damage radius and the same goes for the Melee Splash quality. Since all map bosses have a pack of magic(blue) monsters it's really easy to kill them. Just start hitting the boss, the pack of monsters will come close to you to attack you(if they are melee) , then your splash will kill and explode them and their exploding corpses will deal tremendous amounts of damage to the boss ( which you were hitting the whole time ) and he'll most likely die.If the pack of magic monsters are range then just lure the boss closer to them.
Half of your physical damage is converted to fire damage and the fire portion of the damage will be affected by both fire damage increases and physical damage increases.
Because only half of your damage is physical , the physical reflect is not such a big problem and because only half of your damage is elemental(fire) the physical reflect is not such a big problem. The problem with elemental reflect comes from the fire damage of the explosions. The reflected explosion damage cannot be evaded or blocked so be careful. Killing too many monsters at the same time in a reflect map can be dangerous.
Infernal blow has the lowest mana cost of all unarmed attacks. Because of that it is absolutely possible to use mana to cast it. One free slot from the usual blood magic support gem is a pretty big deal and you'll be able to use a different and more useful support gem instead of it!
Not leaving corpses behind is also a good bonus of the Infernal Blow. No corpses means no way for them to resurrect and it also stops some on death effects from occurring.
Here's a sample video of how cool Infernal Blow is:
What is Dominating Blow
The amount of damage that Dominating Blow deals is not as high as the rest of the unarmed attacks but it is close and it can still enough to kill most enemies with just a couple of clicks. And when you kill them... here comes the fun part! They will gain all their life back and will serve you! You will be affected by their auras(and monster auras are very powerful) and your enemies will be affected by the negative auras that your minions have. All you need to do is to keep killing monsters so you can sustain your army with fresh additions.
It's awesome that all support gems which are linked to the Dominating Blow will affect the minions dominated by it( if their attack is compatible with the support gems). So if you have life leech linked to your Dominating Blow your minions will also have life leech.
Some monsters make better minions than others. For example charging monsters(Blackguards; Rhoas etc.), Flicker Strike monsters(Leaping Spiders), Leaping monsters(the frog things from act 3 i can't really remember their name) and Rolling monsters(Golems) will kill their former allies extremely fast. Others like almost all undeads and most of the rangers won't do much due to their slow movement speed. The good thing is that all minions are great for tanking for you. You'll take very little amounts of damage even if you have just 10 minions ( usually you will have 20+). Flicker strike bosses won't hit you at all... but they will move around a lot so that may be a little annoying. Killing bosses in general will be very easy and safe. Overall Dominating Blow is a very safe way to do maps. Usually having a lot of minions won't affect your fps(rarely happens to me and my PC is old and slow) but i guess it is possible. The mana cost of Dominating Blow is very high so make sure that you have enough life regeneration and some life leech and Blood Magic support gem linked to it.
Even tho you'll deal primarily physical damage , physical reflect won't be a problem and elemental reflect... you won't even notice it!
It's important to remind you that you don't have to actually land the killing blow to dominate a monster. It is enough to make some damage to a monster with Dominating blow ( be it from a direct hit or from splash damage ) and even if one of your minions lands the killing blow your enemy will still be dominated.
Recommended support skill gems for Dominating Blow
Video of a white Courtyard ( level 78 ) map with Dominating Blow.
What is Frenzy?
Frenzy grants a frenzy charge per hit. It also gets large physical damage bonus from each frenzy charge that you have. The quality of the gem further increases that bonuse. Melee splash will only grant one frenzy charge no matter how many monsters you hit at once and Multistrike will give a frenzy charge only for your first hit.
The mana cost of the attack is rather low ( even tho it's higher than the Infernal Blow ). Because of that it is absolutely possible to use mana to cast it. One free slot from the usual Blood Magic support gem is a pretty big deal and you'll be able to use a different more useful support gem instead of it! On top of that Frenzy deals only physical damage ( unlike Infernal blow ) so you'll be able to leech more mana thus making casting with mana easier.
Having a lot of frenzy charges all the time gives some interesting gear options like the Blood Dance unique boots which grant 1% life regenerated per frenzy charge or the Darkray Vectors unique boots which give 2% chance to dodge attacks per frenzy charge.
Frenzy + Melee Splash + Melee Physical Damage + Faster Attacks + Added Fire Damage/Blood Magic + Life Leech/Multistrike
What is Cyclone?
Cyclone is an area of effect attack. It spins at your attack speed and deals area of effect damage twice per spin. Cyclone moves to where you clicked at your movement speed. Clicking further away from you means you will go further, but as soon as you start cycloning you cannot stop it and will continue until you have reached the final destination.
While cycloning you are immune to Stun and Knockback but Freeze and Bear traps will stop you. The base area of effect of the Cyclone is determined by the type of weapon ( in the case of the Facebreaker build the lack of weapon ). Cyclone has lowest area of effect while unarmed. Without good amounts of extra increased radius modifiers ( from Carcass jack, passive tree, increased area of effect, the quality of the cyclone gem etc. etc. ) the area of effect of cyclone is pretty small.. and desync becomes a big problem.
Because Cyclone is already an area of effect attack you don't need melee splash with it.
The mana cost of Cyclone is high so you'll need Blood Magic support gem linked to it.
Cyclone makes many hits per second and because of that Life gain on Hit support gem could be a good support gem choice. The attack deals only physical damage making your life leech from gear and passives more effective and also you won't have to fear elemental reflect. Cyclone deals many small hits so physical reflect is not that dangerous too.
Cyclone deals a lot more damage compared to the rest of the unnarmed attacks and it performs excellent against Bosses and it is the perfect attack vs. Atziri!
The quality of the Cyclone gem is pretty nice +1% increased Area of Effect Radius per 1% Quality. Definitely a must have! A huge drawback for this skill is the insane desync that it produces... it can be pretty scary and extremely annoying! Having high increased radius of the skill really helps with that.
Cyclone + Melee Physical Damage + Faster Attacks + Blood Magic + Concentrated Effect + Increased Area of Effect/Added Fire Damage/life leech/life gain on hit
I will not be posting the Auras, Curses, Buffs, Triggered Skill, Counterattack Skills and also, the recommended Bandits for this build here. So visit this link http://pathofexile.com/forum/view-thread/445390 if you want to know about them.
Now let's proceed to the passive skill tree selection. Korgoth recommends that you get the following passive skill to make this Facebreaker Build really OP (and to tell you honestly, it works 100% for me!):
The details of the passive skill tree is here>>http://pathofexile.com/passive-skill-tree/AAAAAgQABIcEswUtBjkJMwxfDPcNzRQgFSAV7BZvFy8ZtBo4Gj4blxynHM4kiySqJy8n1SpNK1As6S_MMk41kjbpPC09Dz38PydAoEd-SshM_1BHUWBTpVhjWfNeE18_YEti7GTnZU1mnmebaPJuqnKpdO12rHfjeTl673zZfuKE2YTvivCMz4-ZkFWZK5_fogCplayqrK-tja4-r2y18raKtz65Hb02vYG-p8AawGbAv8GCxFjEgsT2xq7KkMrTz37RNti94izjauRR6Ubp1eoY7w7vfPAf8i_zBvZI9zL60vuq_gr-VP6P
Okay, we are almost done here. All you need to know is the gears used in this build. Currently I am low at budget so my equips are not that good to show off that is why I will just put here Korgoth's recommended end gear. Also, if you are low on budget like me, he also recommend some helpful unique items for low or mid characters.
The Facebreaker Build Luxury Gears
Abyssus Ezomyte Burgonet
Sockets: Melee Physical Damage, Reckoning, Endurance Charge on Melee Stun & Life Gain on Hit
Lioneye's Remorse Pinnacle Tower Shield
Sockets: Cast When Damage Taken, Temporal Chains & Enduring
Sockets: Concentrated Effect, Cyclone, Increase Area of Effect, Melee Physical Damage, Blood Magic & Faster Attacks
Woe March Shagreen Boots
Sockets: Reduced Mana, Hatred, Herald of Ash & Determination
Grim Heart Onyx Amulet
Kraken Hold Prismatic Ring
Dread Grip Prismatic Ring
Meginord's Girdle Heavy Belt
Safell's Frame Branded Kite Shield (alternate)
Sockets: Enfeeble, Cast When Damage Taken & Enduring Cry
Saturated Eternal Life Flask of Staunching
Taste of Hate Sapphire Flask
Atziri's Promise Amethyst Flask
Rumi's Concoction Granite Flask
Ample Quicksilver Flask of Heat
For those low on budget, you can use these gears:
Redbeak Rusted Sword
Sockets: Cleave
Crest of Perandus Pine Buckler
Doedre's Damning Paua Ring x2
Foxshade Wild Leather
The Ignomon Gold Amulet
The Peregrine Visored Sallet
Wanderlust Wool Shoes
Goldwyrm Nubuck Boots
There you have it guys... That's the end of this Duelist Facebreaker Build guide. I hope that you will have a good time with this build as what I am currently experiencing now.
Note: THIS BUILD IS ALSO APPLICABLE TO MARAUDER ON PATH OF EXILE..
And before I end this article, I will say this again... THANK YOU SO MUCH KORGOTH FOR THIS BUILD! You really rock bro!
other source : http://okezone.com, http://webjunkiesblog.blogspot.com, http://kompas.com
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